Oven gear draw guide
Grade odds by oven level, where to set the auto-open filter, and the odds of getting the sub-options you want — calculated from the official published probability table. Data as of 2026-11-10.
Key points
- Eternal first appears at oven Lv.31. At Lv.31 it is 0.002% (average 50,000), and even at Lv.50 it is 0.055% (average 1,819). A filter that only keeps Eternal does not work.
- Unique or better first appears at Lv.16 and rises to 2.78% at Lv.40 and 9.87% at Lv.50. The biggest factor for high grades is oven level, not how many times you bake.
- Gear types start at 4 on Lv.1 and one more opens each level until all 12 are open at Lv.9. After that every type has the same odds (each 8.33%), so aiming for one specific slot takes 12 times as many bakes.
- Sub-options: Magic · Epic: 1, Special and above: 2. FOCUS · RES · Skill Haste · Mov SPD only appear on 6 types: Necklace · Ring · Brooch · Artifact · Book · Food.
- Gear you don't use can be broken down into Sugar Flames, and Sugar Flames are the oven level-up material. Bake → break down → level up is the basic loop.
Draw calculator
Pick an oven level and a target to see the odds per bake and how many bakes you need.
Sub-option conditions are available after you pick a gear type.
Chance of at least one in 1,000 bakes: 88.4% · Chance of at least one in 10,000 bakes: >99.9%
Sub-option odds use the official table (first slot, no duplicates) and assume the second slot is drawn from the remaining options with equal odds. If no gear type is chosen, sub-option conditions are not applied.
The average is the expected value, 1 ÷ odds. Reaching the average does not guarantee a drop — the bakes needed for a set chance are shown separately.
The 10 grades and when they first appear
| Grade | First appears | Stops appearing | Lv.50 odds | Sub-options |
|---|---|---|---|---|
| Common | Lv.1 | gone from Lv.14 | – | 0 |
| Advanced | Lv.2 | gone from Lv.19 | – | 0 |
| Excellent | Lv.2 | gone from Lv.29 | – | 0 |
| Magic | Lv.2 | gone from Lv.43 | – | 1 |
| Epic | Lv.4 | gone from Lv.45 | – | 1 |
| Special | Lv.9 | until max level | 30.1% | 2 |
| Super Epic | Lv.11 | until max level | 60% | 2 |
| Unique | Lv.16 | until max level | 9.655% | 2 |
| Legendary | Lv.25 | until max level | 0.16% | 2 |
| Eternal | Lv.31 | until max level | 0.055% | 2 |
Suggested auto-open minimum grade
Each cell is the chance of that grade or better. The last column is the highest grade that stays at 5% or more — set the auto-open minimum grade there and roughly one in 20 bakes meets the condition.
| Oven | Magic+ | Epic+ | Special+ | Super Epic+ | Unique+ | Legendary+ | Suggested |
|---|---|---|---|---|---|---|---|
| Lv.5 | 3% | 0.2% | – | – | – | – | Excellent or better |
| Lv.10 | 6.82% | 0.82% | 0.12% | – | – | – | Magic or better |
| Lv.15 | 18.4% | 2.35% | 0.35% | 0.05% | – | – | Magic or better |
| Lv.20 | 44.3% | 9.32% | 1.69% | 0.19% | 0.05% | – | Epic or better |
| Lv.25 | 86% | 28% | 4.5% | 0.46% | 0.11% | 0.01% | Epic or better |
| Lv.30 | 100% | 42.3% | 9.14% | 1.14% | 0.215% | 0.035% | Special or better |
| Lv.35 | 100% | 69.1% | 31.1% | 3.1% | 0.57% | 0.07% | Special or better |
| Lv.40 | 100% | 89.7% | 69.7% | 12.8% | 2.78% | 0.12% | Super Epic or better |
| Lv.45 | 100% | 100% | 100% | 41% | 5.37% | 0.15% | Unique or better |
| Lv.50 | 100% | 100% | 100% | 69.9% | 9.87% | 0.215% | Unique or better |
The suggestion is based on odds alone. If it stops at a grade lower than your current gear, go one step up; if nothing has been replaced for days, go one step down.
Gear opened per auto-open
The number of gear opened at once grows with oven level. It jumps sharply at Lv.15 and reaches its maximum at Lv.38. You can keep up to 1,000 unsold gear.
| Oven level | Lv.1 | Lv.5 | Lv.10 | Lv.15 | Lv.20 | Lv.25 | Lv.30 | Lv.32 | Lv.34 | Lv.36 | Lv.38 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Per open | 1 | 2 | 5 | 300 | 600 | 900 | 1,500 | 6,000 | 9,000 | 12,000 | 15,000 |
Grade odds by oven level (Lv.1–50)
Exactly the official published odds. Bold cells are the most common grade at that level; – means the grade does not appear. Published values are rounded, so a row may not add up to exactly 100% (not adjusted).
| Oven | Common | Advanced | Excellent | Magic | Epic | Special | Super Epic | Unique | Legendary | Eternal |
|---|---|---|---|---|---|---|---|---|---|---|
| Lv.1 | 100% | – | – | – | – | – | – | – | – | – |
| Lv.2 | 68.4% | 22% | 8.4% | 1.2% | – | – | – | – | – | – |
| Lv.3 | 64% | 24% | 10% | 2% | – | – | – | – | – | – |
| Lv.4 | 60% | 25% | 12.5% | 2.4% | 0.1% | – | – | – | – | – |
| Lv.5 | 55.5% | 27% | 14.5% | 2.8% | 0.2% | – | – | – | – | – |
| Lv.6 | 52% | 29.3% | 15.2% | 3.2% | 0.3% | – | – | – | – | – |
| Lv.7 | 48% | 32% | 16% | 3.6% | 0.4% | – | – | – | – | – |
| Lv.8 | 38% | 36% | 21.5% | 4% | 0.5% | – | – | – | – | – |
| Lv.9 | 30% | 40% | 24.4% | 4.9% | 0.6% | 0.08% | – | – | – | – |
| Lv.10 | 23.9% | 41% | 28.3% | 6% | 0.7% | 0.12% | – | – | – | – |
| Lv.11 | 12% | 40% | 39% | 8.03% | 0.8% | 0.16% | 0.01% | – | – | – |
| Lv.12 | 7% | 34% | 48.9% | 9% | 0.9% | 0.18% | 0.02% | – | – | – |
| Lv.13 | 3.06% | 27% | 56% | 12.7% | 1% | 0.24% | 0.03% | – | – | – |
| Lv.14 | – | 25% | 59.1% | 14.1% | 1.5% | 0.28% | 0.04% | – | – | – |
| Lv.15 | – | 20% | 61.6% | 16% | 2% | 0.3% | 0.05% | – | – | – |
| Lv.16 | – | 12% | 67.2% | 17.9% | 2.5% | 0.35% | 0.06% | 0.01% | – | – |
| Lv.17 | – | 6% | 72% | 18.5% | 3% | 0.4% | 0.09% | 0.02% | – | – |
| Lv.18 | – | 2% | 68% | 25.6% | 3.8% | 0.5% | 0.1% | 0.03% | – | – |
| Lv.19 | – | – | 63.8% | 30% | 5% | 1% | 0.12% | 0.04% | – | – |
| Lv.20 | – | – | 55.7% | 35% | 7.63% | 1.5% | 0.14% | 0.05% | – | – |
| Lv.21 | – | – | 47.8% | 40% | 10% | 2% | 0.15% | 0.06% | – | – |
| Lv.22 | – | – | 39.5% | 45% | 12.7% | 2.5% | 0.2% | 0.07% | – | – |
| Lv.23 | – | – | 31.1% | 49.6% | 16% | 3% | 0.25% | 0.08% | – | – |
| Lv.24 | – | – | 20% | 54% | 22% | 3.61% | 0.3% | 0.09% | – | – |
| Lv.25 | – | – | 14% | 58% | 23.5% | 4.04% | 0.35% | 0.1% | 0.01% | – |
| Lv.26 | – | – | 8.07% | 62% | 24.8% | 4.5% | 0.505% | 0.11% | 0.015% | – |
| Lv.27 | – | – | 1% | 65% | 28.2% | 5% | 0.61% | 0.12% | 0.02% | – |
| Lv.28 | – | – | 0.5% | 66.5% | 26.1% | 6% | 0.715% | 0.14% | 0.025% | – |
| Lv.29 | – | – | – | 61.6% | 30.4% | 7% | 0.82% | 0.16% | 0.03% | – |
| Lv.30 | – | – | – | 57.7% | 33.1% | 8% | 0.925% | 0.18% | 0.035% | – |
| Lv.31 | – | – | – | 52.7% | 37.5% | 8.5% | 1.038% | 0.2% | 0.04% | 0.002% |
| Lv.32 | – | – | – | 47.1% | 42% | 9.4% | 1.251% | 0.24% | 0.045% | 0.004% |
| Lv.33 | – | – | – | 43.1% | 45.1% | 10% | 1.4% | 0.364% | 0.05% | 0.006% |
| Lv.34 | – | – | – | 38.6% | 43.8% | 15.4% | 1.67% | 0.427% | 0.055% | 0.008% |
| Lv.35 | – | – | – | 30.9% | 38% | 28% | 2.53% | 0.5% | 0.06% | 0.01% |
| Lv.36 | – | – | – | 24.8% | 34% | 37.5% | 3% | 0.612% | 0.065% | 0.013% |
| Lv.37 | – | – | – | 20.5% | 31% | 43.3% | 4% | 1.124% | 0.07% | 0.016% |
| Lv.38 | – | – | – | 16.5% | 26.4% | 50% | 5.37% | 1.636% | 0.075% | 0.019% |
| Lv.39 | – | – | – | 12.9% | 24.3% | 53% | 7.63% | 2.148% | 0.08% | 0.022% |
| Lv.40 | – | – | – | 10.3% | 20% | 56.9% | 10% | 2.66% | 0.095% | 0.025% |
| Lv.41 | – | – | – | 7% | 16.8% | 60% | 12.9% | 3.172% | 0.09% | 0.028% |
| Lv.42 | – | – | – | 2.5% | 12% | 65.1% | 16.5% | 3.794% | 0.095% | 0.031% |
| Lv.43 | – | – | – | – | 8% | 62% | 25.6% | 4.266% | 0.1% | 0.034% |
| Lv.44 | – | – | – | – | 2% | 63% | 30.1% | 4.708% | 0.105% | 0.037% |
| Lv.45 | – | – | – | – | – | 59% | 35.6% | 5.22% | 0.11% | 0.04% |
| Lv.46 | – | – | – | – | – | 55.6% | 38% | 6.232% | 0.115% | 0.043% |
| Lv.47 | – | – | – | – | – | 50.6% | 42% | 7.244% | 0.12% | 0.046% |
| Lv.48 | – | – | – | – | – | 42% | 49.6% | 8.256% | 0.125% | 0.049% |
| Lv.49 | – | – | – | – | – | 38% | 53% | 8.758% | 0.14% | 0.052% |
| Lv.50 | – | – | – | – | – | 30.1% | 60% | 9.655% | 0.16% | 0.055% |
12 gear types — main stats and sub-options
| Type | Unlocks | Main stat | Sub-option pool | 1 wanted option (1-slot gear) | 1 wanted option (2-slot gear) |
|---|---|---|---|---|---|
| Sword | Lv.1 | ATK | Attack 5 | 20.0% | 40.0% |
| Bow | Lv.1 | Accuracy | Attack 5 | 20.0% | 40.0% |
| Staff | Lv.1 | CRIT Rate | Attack 5 | 20.0% | 40.0% |
| Helmet | Lv.1 | DEF | Defense 5 | 20.0% | 40.0% |
| Armor | Lv.2 | HP | Defense 5 | 20.0% | 40.0% |
| Shield | Lv.3 | Evasion | Defense 5 | 20.0% | 40.0% |
| Necklace | Lv.4 | CRIT Resist | Attack 5 + shared 4 | 11.1% | 22.2% |
| Ring | Lv.5 | Focus | Attack 5 + shared 4 | 11.1% | 22.2% |
| Brooch | Lv.6 | Resist | Attack 5 + shared 4 | 11.1% | 22.2% |
| Artifact | Lv.7 | CRIT DMG | Defense 5 + shared 4 | 11.1% | 22.2% |
| Book | Lv.8 | Skill Amplification | Defense 5 + shared 4 | 11.1% | 22.2% |
| Food | Lv.9 | DMG Reduction | Defense 5 + shared 4 | 11.1% | 22.2% |
- Attack 5 (5): ATK · ACC · CRIT% · CRIT DMG · SKILL AMP
- Defense 5 (5): DEF · HP · EVA · CRIT RES · DMG Reduction
- Attack 5 + shared 4 (9): ATK · ACC · CRIT% · CRIT DMG · SKILL AMP · FOCUS · RES · Skill Haste · Mov SPD
- Defense 5 + shared 4 (9): DEF · HP · EVA · CRIT RES · DMG Reduction · FOCUS · RES · Skill Haste · Mov SPD
The 4 shared options are FOCUS · RES · Skill Haste · Mov SPD. Every option in a pool has the same odds, and the same option never appears twice on one piece. The chance of getting both of 2 wanted options is 10% with a 5-option pool, 2.8% with a 9-option pool (2-slot gear).
The official table gives probabilities for the first sub-option slot, and the same option does not appear twice on one piece of gear.
Oven level-up cost (Sugar Flames)
Each level takes several stokes. Reaching Lv.50 costs about 3.02T Sugar Flames in total. The last column is how many pieces of gear (at 100 each) you would need to break down to cover that level alone.
| Step | Stokes | Level cost | Cumulative | Gear to break down |
|---|---|---|---|---|
| Lv.1 → 2 | 1 | 14K | 14K | 140 |
| Lv.2 → 3 | 1 | 21K | 35K | 210 |
| Lv.3 → 4 | 2 | 80K | 115K | 800 |
| Lv.4 → 5 | 3 | 144K | 259K | 1,440 |
| Lv.5 → 6 | 3 | 162K | 421K | 1,620 |
| Lv.6 → 7 | 4 | 261K | 682K | 2,610 |
| Lv.7 → 8 | 4 | 325K | 1.01M | 3,250 |
| Lv.8 → 9 | 5 | 551K | 1.56M | 5,510 |
| Lv.9 → 10 | 5 | 800K | 2.36M | 8,000 |
| Lv.10 → 11 | 4 | 830K | 3.19M | 8,300 |
| Lv.11 → 12 | 4 | 1.12M | 4.31M | 11,200 |
| Lv.12 → 13 | 4 | 1.44M | 5.75M | 14,400 |
| Lv.13 → 14 | 4 | 1.82M | 7.57M | 18,200 |
| Lv.14 → 15 | 4 | 2.3M | 9.87M | 23,000 |
| Lv.15 → 16 | 4 | 2.88M | 12.75M | 28,800 |
| Lv.16 → 17 | 4 | 3.42M | 16.17M | 34,200 |
| Lv.17 → 18 | 4 | 3.98M | 20.15M | 39,800 |
| Lv.18 → 19 | 4 | 5.4M | 25.55M | 54,000 |
| Lv.19 → 20 | 4 | 7M | 32.55M | 70,000 |
| Lv.20 → 21 | 4 | 8.6M | 41.15M | 86,000 |
| Lv.21 → 22 | 5 | 13M | 54.15M | 130,000 |
| Lv.22 → 23 | 5 | 15.5M | 69.65M | 155,000 |
| Lv.23 → 24 | 5 | 18M | 87.65M | 180,000 |
| Lv.24 → 25 | 5 | 20.5M | 108.15M | 205,000 |
| Lv.25 → 26 | 5 | 23M | 131.15M | 230,000 |
| Lv.26 → 27 | 5 | 25.8M | 156.95M | 258,000 |
| Lv.27 → 28 | 5 | 30.5M | 187.45M | 305,000 |
| Lv.28 → 29 | 5 | 35.5M | 222.95M | 355,000 |
| Lv.29 → 30 | 5 | 40.5M | 263.45M | 405,000 |
| Lv.30 → 31 | 5 | 51.5M | 314.95M | 515,000 |
| Lv.31 → 32 | 5 | 75M | 389.95M | 750,000 |
| Lv.32 → 33 | 5 | ≈115M | ≈504.95M | 1,150,000 |
| Lv.33 → 34 | 5 | ≈181M | ≈685.95M | 1,810,000 |
| Lv.34 → 35 | 5 | ≈281M | ≈966.95M | 2,810,000 |
| Lv.35 → 36 | 5 | ≈443M | ≈1.41B | 4,430,000 |
| Lv.36 → 37 | 5 | ≈800M | ≈2.21B | 8,000,000 |
| Lv.37 → 38 | 5 | ≈1.4B | ≈3.61B | 14,000,000 |
| Lv.38 → 39 | 5 | ≈2.37B | ≈5.98B | 23,700,000 |
| Lv.39 → 40 | 5 | ≈3.97B | ≈9.95B | 39,700,000 |
| Lv.40 → 41 | 5 | ≈7.5B | ≈17.45B | 75,000,000 |
| Lv.41 → 42 | 5 | ≈13.5B | ≈30.95B | 135,000,000 |
| Lv.42 → 43 | 5 | ≈23.2B | ≈54.15B | 232,000,000 |
| Lv.43 → 44 | 5 | ≈38.9B | ≈93.05B | 389,000,000 |
| Lv.44 → 45 | 5 | ≈75B | ≈168.05B | 750,000,000 |
| Lv.45 → 46 | 5 | ≈135B | ≈303.05B | 1,350,000,000 |
| Lv.46 → 47 | 5 | ≈232B | ≈535.05B | 2,320,000,000 |
| Lv.47 → 48 | 5 | ≈389B | ≈924.05B | 3,890,000,000 |
| Lv.48 → 49 | 5 | ≈750B | ≈1.67T | 7,500,000,000 |
| Lv.49 → 50 | 5 | ≈1.35T | ≈3.02T | 13,500,000,000 |
≈ marks approximate values. From Lv.33 there are no per-stoke costs, only rounded listed values, so cumulative totals from there are approximate too. Amounts are Sugar Flames (in-game currency), not real money.
How to play it
- Bake everything until Lv.9. A new gear type opens at each level in this stretch, so filling empty slots comes first. Swapping to whichever piece has higher power is enough here.
- Keep the break down → Sugar Flames → level up loop going. Don't hoard unused gear — break it down and put it into levels. You can only keep 1,000 unsold gear, so long auto-open runs need a clean-up in between.
- Start the auto-open minimum grade from the table above. Check again whenever the oven levels up. The bar moves up one step at the levels where low grades stop appearing (Excellent Lv.29, Magic Lv.43, Epic Lv.45).
- Worry about sub-options from 2-slot gear (Special and above). Before that, grade and main-stat differences matter more. For damage slots look at ATK and Skill Amplification first, for accessories Skill Haste, and add Accuracy if attacks often miss. What suits each cookie follows the same direction as the recommended Sugar Runes in the Cookie Dex.
- Don't skip Gnome Lab research. There is research that raises how many sub-options you can pick for auto-open and research that raises Sugar Flames from breaking down gear. Check where they are in the Gnome Lab.
- Check your preset. Arena and main gear presets are separate, so if your power suddenly drops, check which preset is selected before the gear itself.
FAQ
Should I level the oven first or keep baking?
Level first. For example, the chance of Unique or better is 0.215% at Lv.30, 2.78% at Lv.40 and 9.87% at Lv.50 — the same number of bakes gives results several times apart. Keep putting the Sugar Flames from broken-down gear into levels.
How many bakes does Eternal gear take?
On average 50,000 at Lv.31, 4,000 at Lv.40 and 1,819 at Lv.50. That is only an average: even after that many bakes about 37% of players get none. Picking a specific slot multiplies it by 12 again.
How should I set the auto-open minimum grade?
The table in this guide uses 'the highest grade whose chance of that grade or better is 5% or more'. That is about one matching piece every 20 bakes, a balance between what gets filtered out and what you keep.
Where do I get the Skill Haste sub-option?
Only from 6 types: Necklace · Ring · Brooch · Artifact · Book · Food. These 6 types have 9 sub-option candidates, so one slot gets the wanted option with 11.1% and 2-slot gear (Special and above) with 22.2%. It never appears on Sword · Bow · Staff · Helmet · Armor · Shield.
Average bakes are the expected value, 1 ÷ odds. This is an unofficial fan summary and values may change with game updates.